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Camera Conversion Project

Camera Conversion (Part 6): Stubbing the Pi, Continuing the Yi

Just a quick follow up on the state of the conversion today, and a decision regarding the Pi-D-Mount iteration. I still believe there’s some very cool stuff to be done with the D-Mount lenses. They cost a lot less than the C-Mount lenses, and provide all of the coverage that’s necessary for most sensors that […]

Camera Conversion (Part 5): Both Cameras Beginning to Take Form

A brief update on where both cameras stand. Camera 1. Yi, with C-Mount Lens I now have the titanium components I designed and had cut by SendCutSend, and the C-Mount Taylor-Hobson lens purchased off of EBay. I’m awaiting some pads being laser cut (to seal and protect camera elements), and a lens mount component that […]

Camera Conversion (Part 4): Forking Hardware. Flanges and Sensors

I started this project, in part, to better understand the factors involved in modern digital video camera design and manufacture; knowing in advance that this motivation would likely lead to some significant pivots along the way. For the past week, I’ve been a bit hung up on a couple of aspects, and having yesterday decided […]

Camera Conversion (Part 3): Motivation, Materials, and Initial Designs

Having gone over the questions of why modify a digital camera in this way, and which camera I’ll modify to start, it seems relevant to give background on upcoming decisions and related motivations. For several years, the questions of why and how things are made, including where they are produced, have been of much significance […]

Camera Conversion (Part 2): Choosing a Victim

Having now decided that the best sort of camera for this project would be an action camera (for reasons of sensor size, flexibility and pricing), and that I was going to use D-Mount lenses, I needed to decide which camera to use. In terms of camera options, I started with an evaluation of GoPro, because […]

Camera Conversion Project Introduction (Part 1): Why?

Elsewhere on this site, you’ll see that a lot of what I’ve been doing for the past few years has been working with immersive experiences, especially dealing with light and optics in projection, sometimes in coordination with the Unreal Engine. Over the past few months, though, much has happened in the world, and in my […]