No Jobs, Just Gigs

When I began my professional working life in the 1990s, we were still very much in the old economy. There remained an acceptance of the idea of staying with companies for an extended period of time, and that companies adding employees to some extent represented business success; although this period aligned with the start of […]

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Why we didn’t end up opening a shared physical space [PGL-PM]

This is one post in a thread of post-mortem for PGL, but today is timely, since recently Gameforge Philly, which did open a shared space for game development, has now closed its doors. There are several reasons that we never opened a space here, and I’ll try to cover them all. None would have likely convinced […]

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Prologue: Why Form Philadelphia Game Lab? [PGL Post-Mortem]

It may be useful for me to describe why I started PGL. I had been working on a virtual currency startup, called superfluid, that I’d co-founded with a brilliant and funny Serbian physicist in Philadelphia, and the “futurist” Douglas Rushkoff in New York. It was built on concepts of community currency leveraging productive efforts toward […]

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Does Skype have Untapped Potential?

Jeremy Wagstaff recently posted a very positive analysis regarding Skype, with which, as a heavy user of Skype for IM, I quite empathize.  However, his take on voice functionality is a tad euro-centric; not to say that he’s wrong, but I think that Skype’s journey back from years of neglect is a harder trek than he posits. […]

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