Why we didn’t end up opening a shared physical space [PGL-PM]

This is one post in a thread of post-mortem for PGL, but today is timely, since recently Gameforge Philly, which did open a shared space for game development, has now closed its doors. There are several reasons that we never opened a space here, and I’ll try to cover them all. None would have likely convinced […]

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Prologue: Why Form Philadelphia Game Lab? [PGL Post-Mortem]

It may be useful for me to describe why I started PGL. I had been working on a virtual currency startup, called superfluid, that I’d co-founded with a brilliant and funny Serbian physicist in Philadelphia, and the “futurist” Douglas Rushkoff in New York. It was built on concepts of community currency leveraging productive efforts toward […]

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Does Skype have Untapped Potential?

Jeremy Wagstaff recently posted a very positive analysis regarding Skype, with which, as a heavy user of Skype for IM, I quite empathize.  However, his take on voice functionality is a tad euro-centric; not to say that he’s wrong, but I think that Skype’s journey back from years of neglect is a harder trek than he posits. […]

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