Rumored Acquisition of Electronic Arts by Apple

I like the idea of Apple acquiring EA, and contrary to what 1Up says, EA has suffered enough lately to make that a bit more viable. Apple could really use some high quality content for the iPhone/touch line of devices (which is now effectively competitive with game platforms like the DS), and perhaps upcoming tablets. […]

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Followup Regarding OnLive

Since folks continue to ask questions about OnLive, I thought I’d follow up a bit on my earlier post, and include the information I gathered from discussions with OnLive at their GDC booth. I liked the guys I spoke with, and they seemed open and forthright about the product, giving me the feeling that OpenLive […]

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Another Streamed Video Game Play

Today, Dean Takahashi wrote up a new game distribution technology, called OnLive, that’s announcing at the Game Developers Conference this evening. He feels that it has the potential to destroy retail, with a new technical model of games executed on the server side, enabling gameplay (video) instantly streamed back to the player. This may be […]

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The Moral Difference Between iPhone and xbox: The Gabo! Problem.

I have been pondering today the question of why it so bothers me that Gabo!, by Yoot Saito (of Seaman fame), was rejected by Apple for iPhone.  The obvious issue is that it’s a curious and problematic situation when corporate entities own the tools of creative expression, and can stop distribution of an individual’s work. […]

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Why are New MMO Games Dropping like Flies?

Hellforge has an interesting post up now about the causes of several subscription MMOs tanking in the past year. The author posits poor execution as the cause, and while I don’t disagree that that was an element in sales numbers, I’d suggest that even if these efforts had been supported by adequate execution it would […]

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In-Store Digital Distribution at Best Buy Mobile

Best Buy has long been effectively forward-looking in approaches to media/software distribution. -They derive their margins from hardware and accessories, anyway, which makes this an easy choice for them. So, earlier this year, their investment in U.K.’s Carphone Warehouse seemed both in keeping with that spirit and potentially very effective, given Carphone’s success with a […]

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Clues to a Cruddy Game in Patterns of Console Releases for European vs. American Markets

THQ just announced that Destroy All Humans: Path of the Furon will not be shipping for PS3 in the US, where it will only be available on 360. It will, however, be available on both platforms in Europe early next year. It’s always interesting to try to parse exactly what this sort of announcement actually […]

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DeMatteo on Used Games

Dan DeMatteo is certainly correct in his assessment of used game buybacks supporting new games sales, and if every (or any) publisher were only a publisher, with no developer component, that would definitely get more traction with them. There are a couple of psychological issues that somewhat negate the value of his argument for publishers:

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New Download Tech, Same as the Old Download Tech

Techcrunch is highlighting a startup called Baseshield that’s created a marketplace for software that downloads into a virtual environment, protecting the user experience and keeping them safe from malware, etc, and ensuring compatibility. It does look like a well executed initiative, and I hope that it ends up being significant, but Techcrunch seems unaware that […]

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