Why we didn’t end up opening a shared physical space [PGL-PM]

This is one post in a thread of post-mortem for PGL, but today is timely, since recently Gameforge Philly, which did open a shared space for game development, has now¬†closed its doors. There are several reasons that we never opened a space here, and I’ll try to cover them all. None would have likely convinced […]

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Prologue: Why Form Philadelphia Game Lab? [PGL Post-Mortem]

It may be useful for me to describe why I started PGL. I had been working on a virtual currency startup, called superfluid, that I’d co-founded with a brilliant and funny Serbian physicist in Philadelphia, and the “futurist” Douglas Rushkoff in New York. It was built on concepts of community currency leveraging productive efforts toward […]

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Rumored Acquisition of Electronic Arts by Apple

I like the idea of Apple acquiring EA, and contrary to what 1Up says, EA has suffered enough lately to make that a bit more viable. Apple could really use some high quality content for the iPhone/touch line of devices (which is now effectively competitive with game platforms like the DS), and perhaps upcoming tablets. […]

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Followup Regarding OnLive

Since folks continue to ask questions about OnLive, I thought I’d follow up a bit on my earlier post, and include the information I gathered from discussions with OnLive at their GDC booth. I liked the guys I spoke with, and they seemed open and forthright about the product, giving me the feeling that OpenLive […]

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Another Streamed Video Game Play

Today, Dean Takahashi wrote up a new game distribution technology, called OnLive, that’s announcing at the Game Developers Conference this evening. He feels that it has the potential to destroy retail, with a new technical model of games executed on the server side, enabling gameplay (video) instantly streamed back to the player. This may be […]

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The Moral Difference Between iPhone and xbox: The Gabo! Problem.

I have been pondering today the question of why it so bothers me that Gabo!, by Yoot Saito (of Seaman fame), was rejected by Apple for iPhone.¬† The obvious issue is that it’s a curious and problematic situation when corporate entities own the tools of creative expression, and can stop distribution of an individual’s work. […]

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Why are New MMO Games Dropping like Flies?

Hellforge has an interesting post up now about the causes of several subscription MMOs tanking in the past year. The author posits poor execution as the cause, and while I don’t disagree that that was an element in sales numbers, I’d suggest that even if these efforts had been supported by adequate execution it would […]

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